Im a Senior at Boise State University, and Majoring in Games Interactive Media and Mobile(GIMM). GIMM works with Unity, Adobe, HTML, CSS, 3D Modeling, and more. I really enjoy working on Game Development and Websites. I dont think of myself as artistic but think of my self as creative. My eventual goal is to work in Game Development or the Tech Industry.
This project is a CRUD website that displays the first 151 Pokemon. I wanted to add all 1025 but didnt have the time in the semester to do so. Each part of CRUD has limits and requirements for each funtion for example you cant make the Base Stat total if the stats dont add up to that total. The first display page also has multiple filters to refine your seach for a specific Pokemon.
I wanted to do a 360 campus tour for a previous project that got shotdown, I ended up doing it later on and Decided to do it in both a WebGL format to fix on this portfolio website and Ill also be doing it in a VR format. This version unfortunately is only Images rather than 360 videos because I needed all files to end up below 100mb to fit on the website without github LFS I used a Ricoh 360 camera to record unfortunately they are only 1080 quality so they dont look the best because of 1080 pixels being stretched across 360 degrees, There are also some seems and gaps as the cameras record in 2 halves facing away from each other as if you taped 2 phones together then laid them stright down, So converting to a proper 360 was a bit of a difficulty.
This was my first Unreal Engine project, after using Unity since the start of college it. It was a group based networked multiplayer project. My group was aiming for a cross between Lethal Company, and Amoung us with a bit of a GFTO kind of creepy feel. I was in charge of the level generation. How I set it up with a bunch of prefabs that were loaded into a list and would be randomly placed on other rooms exits. It has a seed system, a generation failsafe, along with special rooms that were limited and had a lower chance to spawn.